﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SLBehaviourSystem
{
    public class BehaciourEditorDefines
    {
        public const float InteralX = 10;
        public const float InteralY = 50;

        public static Dictionary<string, Dictionary<string, string>> ComponentArgs = new Dictionary<string, Dictionary<string, string>>()
        {
            {BehaviourRuntimeComponentType.Wait,new Dictionary<string, string>() { { "WaitTime", "Int"} } }
        };
    }
}
